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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (UNREGISTERED VERSION)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: New slot box Amiga
- Date: 20 Mar 1996 00:31:01 GMT
- Organization: Internet Online Services
- Message-ID: <1088.6652T966T1733@gramercy.ios.com>
- References: <Do9C1I.zo@eskimo.com> <DoBqEw.5sG@cix.compulink.co.uk> <4icukc$sqe@serpens.rhein.de>
- NNTP-Posting-Host: ppp-17.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >>Games have such a (relatively) short shelf-life that long-term
- >>portability from system to system isn't regarded as of high importance.
- >Yes, even user satisfaction isn't regarded as of high importance.
- Oh yeah, and OS only games would have been just great. Even the ST's games
- would have made a laughing stocking out of the Amiga's then. Not too mention
- that a number of the most ingenious hardware features of the Amiga would have
- then ended up never having been used on the Amiga, ever, during its entire
- history!! It's better to have great games that fail every 8-10 years than
- slow garbage that might as well be failed on the day of release. By the time
- hardware must undergo a revolutionary change the games are usually old hat
- anyway. Plus, the people who complain most bitterly about direct to the
- hardware games, usually end up being the ones who hardly even play any games
- anyway. Yes, lots of Amiga games failed without ever experiencing a new
- quantum leap hardware, but it is because the programmers did dumb stuff that
- had nothing to do with going at the chip registers.
-
-